
It’s the most robust, pure awful combat I’ve ever experienced and just feels totally unnecessary. The biggest complaint is usually the combat, but its serviceable, and the AI which honestly reminded me of Assassins Creed IV. Especially if I were to say the combat might be the worst I’ve ever experienced. SS is very much an open world, slow paced, detective adventure game. I perceived the story and the wicked environment and was satisfied with the end result despite the grind. It can be incredibly frustrating figuring out what to do and when you finally do you’re usually left with another mystery that will require way too much brain work. This is the big problem with The Sinking City, it didn’t build upon the issues that seemed to annoy people the first go around. Otherwise, you’d be looking at a really wonderful game. It’s such a shame it’s such a buggy mess and chore to get through. Solving puzzles and finding new locations is up to you and the system is brilliant.

Where you go is up to you, there’s isn’t easy to follow map markers like in most games. You’ll be asked to do detective work all over town and this game does not hold your hand.

Oakmont is very creepy with its flooded streets, dingey buildings and strange cast of characters. The world itself is very fascinating and seems to be accurately ripped from the pages of H.P.
